F-Zero GX |
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Developer: Amusement Vision Publisher: Nintendo Platform: GameCube Released in JP: July 25, 2003 Released in US: August 25, 2003 Released in EU: October 31, 2003 Released in KR: 2003 This game has unused areas. This game has a prerelease articleThis game has unused code. This game has hidden development-related text. This game has unused modes / minigames. This game has unused graphics. This game has unused models. This game has unused sounds. This game has debugging material. This game has a hidden sound test. This game has regional differences. |
Regional Differences A huge amount of graphical changes. |
F-Zero GX Debug Menu All the details on how to enter the debug menu and navigate it can be found here. |
Final AX License Design |
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<Be sure to face this side down.>
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<Be sure to face this side down.>
Sega AM User Support e-mail: [email protected] |
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WiiRD/Gecko Code (NTSC-U) |
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48000000 801A6B70 DE000000 80008180 1001C959 00000000 E2000001 80008000 |
Action Replay Code (NTSC-U) |
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AW48-J1VD-AH5YB F6DK-FPJ5-NGN28 |
F-Zero AX Code Archive A list of every code to boot into F-Zero AX since the original. With so many revisions, you may want to look back at some of the older versions. |
Venue | Course Name | |
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Story 1 | Mute City | Virtual Circuit |
Story 2 | Sand Ocean | Under Construction |
Story 3 | Casino Palace | --- |
Story 4 | Big Blue | --- |
Story 5 | Lightning | --- |
Story 6 | Port Town | --- |
Story 7 | Mute City | --- |
Story 8 | Fire Field | --- |
Story 9 | Phantom Road | --- |
Grand Prix Podium | Mute City | --- |
Victory Lap | Mute City | --- |
The F-Zero series | |
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SNES | F-Zero • BS F-Zero Grand Prix 2 |
Nintendo 64 | F-Zero X (Expansion Kit) |
Game Boy Advance | F-Zero Maximum Velocity • F-Zero GP Legend • F-Zero Climax |
GameCube | F-Zero GX |
Arcade | F-Zero AX |